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Jim McGregor
Caldari
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Posted - 2006.11.11 18:48:00 -
[1]
Low sec is REALLY going to be dangerous with this change....  --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.11.11 18:58:00 -
[2]
Edited by: Jim McGregor on 11/11/2006 18:58:26
Originally by: Jenny Spitfire Have Warp to 7.5km and not Warp to 0km and we will not need low/high sec dictors.
Have Warp to 0 km and you will, and it makes the game better because you need to work together with other people.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.11.11 19:02:00 -
[3]
Originally by: Jenny Spitfire
Originally by: Jim McGregor
Originally by: Jenny Spitfire Have Warp to 7.5km and not Warp to 0km and we will not need low/high sec dictors.
Have Warp to 0 km and you will, and it makes the game better because you need to work together with other people. 
Quote: If anything, low sec will be much more dangerous with this change than it ever was before.
You have just contradicted yourself. Warp to 0km is bad for EvE.
No I didnt, because better = more dangerous for me.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.11.11 19:10:00 -
[4]
Originally by: Sovy Kurosei
Originally by: d'Mortaigne Well, they will most likely move lvl4 agents to lowsec..
There are already level four agents in low security space.
ALL should be moved there. No more free millions. But it might hurt ccp as a business, because there are still plenty of people that just want to collect free cash with no risk. They might quit.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.11.11 19:18:00 -
[5]
Originally by: Mir Net
Originally by: Jim McGregor
Now all they need to do is to move level 4 missions out of high sec so people have a reason to go to low sec and work together against the ebil pirates that tries to kill them.
I won't be joining the crusade im afraid to say.
Been there done it, wasted my time while said greifers just sat in the station logged on, laughing at you wasting your time.
Now if they wern't allowed to dock and somewhow were forced into fights, i would reconsider my stance at the first word.
It's not an even battle as it stands, far to open to grief play, as described.
I won't play by those rules used to, realised my mistake, it's not in anyway as simple as you described it.
Well, the game could use some work on that end. In other games, you usually cant run away from a fight once it starts. You fight and you win or die. Eve is full of lame tactics that makes it possible to avoid fights, save your ship etc. Hopefully they will do something about those things. Because its badly needed imo.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.11.11 19:50:00 -
[6]
Originally by: Sovy Kurosei
Originally by: Jim McGregor ALL should be moved there. No more free millions. But it might hurt ccp as a business, because there are still plenty of people that just want to collect free cash with no risk. They might quit.
Reward will not increase but risk will increase in low security space. Reward in high security space will decrease and risk will remain the same. That is what those two changes would bring.
Low security space should be a middle ground between high security space and 0.0, not an extension of 0.0.
Well, rewards decreases compared to NOW, yes. But after the changes, when you have level 4 missions only in low sec, you will get both higher rewards and risks by going there.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.11.11 20:01:00 -
[7]
Originally by: Sovy Kurosei
Originally by: Jim McGregor Well, rewards decreases compared to NOW, yes. But after the changes, when you have level 4 missions only in low sec, you will get both higher rewards and risks by going there.
The reward will be the same regardless if you have two agents or six agents in low security space.
How do you figure?
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.11.11 20:13:00 -
[8]
Originally by: Sever Aldaria
Btw... did they increase sentry gun damage in kali testing? the 50% increase in hp plus shield extender hp would make this even easier.
Nope. Sentries even stop firing after a while now since ships can tank them pretty easily. I assume it will get fixed.
--- Eve Wiki | Eve Tribune | Eve Pirate |
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